KNACK – 1-13 Chapters FULL Game Walkthrough [All Levels] Cooperative [PS4] 9 Hours


KNACK – 1-13 Chapters FULL Game Walkthrough [All Levels] Cooperative [PS4] 9 Hours-japanese game show,FULL GAME WALKTHROUGH KNACK VIDEOS IN PLAYLIST –

Knack (ナック Nakku?) is a 2013 platforming beat ’em up video game developed by SCE Japan Studio and published by Sony Computer Entertainment in cooperation with game director Mark Cerny for the PlayStation 4 video game console, for which it is a launch title. It was officially announced by Cerny on February 20, 2013 during PlayStation Meeting 2013 in New York City. The game was released on November 15, 2013 in North America, November 29, 2013 in Europe, and February 22, 2014 in Japan. The game is bundled with the PlayStation 4 console in Japan.

Upon release, Knack was met with a mixed critical response; reviewers praised the game’s original concept and ideas, but criticized the gameplay, combat and story.

Title character Knack has a skill that allows him to incorporate ice, metal and other substances into his body, giving him new abilities from level to level. Game director Mark Cerny describes the gameplay as “a little bit like Crash Bandicoot, and a little bit like Katamari Damacy,” with “a touch of God of War in there.”

War has been brought against mankind by a resurgent species known as Goblins, led by Gundahar. Dr. Vargas studied ancient relics from a long lost civilization for many years, and has found a way to bind them together and give them consciousness. The result is Knack, a creature with mysterious powers. He can incorporate more relics into his body as he finds them, which allows him to transform from a three-foot tall creature into a gigantic wrecking machine. Dr. Vargas believes that Knack will be an invaluable asset in the war against the Goblins, until it becomes clear that an even greater danger is posed by elements of the human community.

To promote the launch of the game, Sony Computer Entertainment and Japan Studio released a free mobile game called Knack’s Quest on November 6, 2013. The game is a tile-matching puzzle video game for iOS and Android devices. The game allows connectivity with players’ PlayStation Network accounts to unlock special relics within the main game.

Knack has received mixed critical reception, with aggregate review websites GameRankings and Metacritic assigning scores of and 54/100, respectively.

Steve Butts of IGN gave the game a praising the concept and the hero but criticizing the gameplay and the story by saying “Knack ’​s shifting size is a great idea that never really grows into anything substantial”. Tom McShea of GameSpot gave the game a poor rating of praising some elements of the game, but also criticizing the story and the gameplay. Eurogamer gave Knack 4/10, criticising the lack of depth in gameplay and the checkpoint balancing.

On the other hand, Game Informer ’​s Matt Helgeson gave the game an , stating that it’s “not the most innovative or the most visually dazzling game. This won’t be the one you put in to show off your new console to your friends. However, when you’re done with the prettied-up versions of the big franchises, you’ll find yourself wanting to return to Knack. It’s got charm and heart, and offers a whole lot of good gameplay. Ultimately, that’s still what’s important – no matter which generation we’re in.” The Financial Post ’​s Chad Sapieha tells that “even with its not-quite-fully-delivered-upon promise – [Knack] may still be worth picking up.” and gave it a

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